Full Unity Project:



https://drive.google.com/file/d/1HQCTNB2GWKXpfRy1CcOGG1rkYHbHvdOO/view?usp=sharing

About the game:



Hop into a cozy 3D parkour adventure! Play as a curious rabbit exploring a familiar, oversized world. Leap across platforms, discover hidden paths, and collect carrots at your own pace. This game was designed and developed with AI to create a thoughtful, relaxing experience.

Gameplay



  • Parkour-based movement (jump, dash, bounce)
  • Collect carrots to progress through cozy micro-missions
  • Hand-crafted level design with multiple routes to explore
  • No fail states, designed for flow and relaxation

How AI Shaped This Game



AI was central to developing "Almost There":

  • Game Design: Claude helped conceptualize core mechanics and level design philosophy
  • Character & Environment: DALL-E inspired visual direction and aesthetic
  • Level Architecture: AI analysis informed optimal difficulty curves and carrot placement strategies
  • Design Philosophy: Gemini helped define what makes a cozy, accessible game experience

The game is built on AI-informed design, not just as a showcase, but as a practical tool for better game development.

Art Direction



  • Soft, toy-like proportions
  • Pastel colors and warm lighting

DALL·E 2026-02-08 14 14 00 - A cozy 3D game scene rendered in warm, soft lighting with the same pastel, clean color style as before  In the center, a curious, fluffy brown cartoon

AI-generated art was used for concept and reference only.

Tech Stack



  • Unity (3D)
  • AI: Gemini, Claude and DALL·E for game art
  • Tools: Google Antigravity
  • Target: Hackathon prototype

Play Now



Play "Almost There" directly on itch.io:

https://mumenosman.itch.io/almost-there

No installation needed - plays in your browser!

Submission Documents



For detailed information, see:

  • SETUP.md — Game controls and setup instructions
  • IMPLEMENTATION.md — AI technical architecture & design
  • DOCS/ — Game design, AI design, art sources, story

Play the Game: https://mumenosman.itch.io/almost-there

Technical Details



Unity Version



  • Unity 6.2 (or later)
  • Built as Windows executable (.exe)
  • No external API keys required for base gameplay

What's Complete



  • Parkour Mechanics: Fully playable jump, dash, and bounce systems
  • Level Design: Hand-crafted kitchen environment with multiple exploration routes
  • Carrot Collection: Complete core gameplay loop with engaging challenge
  • Cozy Aesthetic: Polished art, sounds, and player-respecting design
  • AI-Informed Difficulty: Smart level design that feels just right

Proof of AI Integration



See our documentation for detailed analysis:

Performance



  • Runs smoothly on modern hardware (60+ FPS)
  • Minimal memory overhead (<50MB)
  • No gameplay delays

Team & Credits



  • Development: Mumen, Maab
  • AI Tools Used: Claude (design & mechanics), DALL-E (visual inspiration), Gemini (level architecture)
  • Game Engine: Unity 6.2 (C#)

How to Get Started



Best Option: Play on itch.io

  1. Visit: https://mumenosman.itch.io/almost-there
  2. Click "Run game" in your browser
  3. Enjoy playing!

Option 2: Play from Source (Requires Unity 6.2)

  1. Clone this repository
  2. Open in Unity 6.2
  3. Load the main scene
  4. Press Play

For detailed setup, including controls and gameplay tips, see SETUP.md.

Contact & Feedback



We'd love to hear your thoughts! Feedback on the AI's tone, gameplay flow, or cozy aesthetics is welcome. contact at: https://www.linkedin.com/in/mumenosman/

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