Almost There
Full Unity Project:
https://drive.google.com/file/d/1HQCTNB2GWKXpfRy1CcOGG1rkYHbHvdOO/view?usp=sharing
About the game:
Hop into a cozy 3D parkour adventure! Play as a curious rabbit exploring a familiar, oversized world. Leap across platforms, discover hidden paths, and collect carrots at your own pace. This game was designed and developed with AI to create a thoughtful, relaxing experience.
Gameplay
- Parkour-based movement (jump, dash, bounce)
- Collect carrots to progress through cozy micro-missions
- Hand-crafted level design with multiple routes to explore
- No fail states, designed for flow and relaxation
How AI Shaped This Game
AI was central to developing "Almost There":
- Game Design: Claude helped conceptualize core mechanics and level design philosophy
- Character & Environment: DALL-E inspired visual direction and aesthetic
- Level Architecture: AI analysis informed optimal difficulty curves and carrot placement strategies
- Design Philosophy: Gemini helped define what makes a cozy, accessible game experience
The game is built on AI-informed design, not just as a showcase, but as a practical tool for better game development.
Art Direction
- Soft, toy-like proportions
- Pastel colors and warm lighting
AI-generated art was used for concept and reference only.
Tech Stack
- Unity (3D)
- AI: Gemini, Claude and DALL·E for game art
- Tools: Google Antigravity
- Target: Hackathon prototype
Play Now
Play "Almost There" directly on itch.io:
https://mumenosman.itch.io/almost-there
No installation needed - plays in your browser!
Submission Documents
For detailed information, see:
- SETUP.md — Game controls and setup instructions
- IMPLEMENTATION.md — AI technical architecture & design
- DOCS/ — Game design, AI design, art sources, story
Play the Game: https://mumenosman.itch.io/almost-there
Technical Details
Unity Version
- Unity 6.2 (or later)
- Built as Windows executable (.exe)
- No external API keys required for base gameplay
What's Complete
- Parkour Mechanics: Fully playable jump, dash, and bounce systems
- Level Design: Hand-crafted kitchen environment with multiple exploration routes
- Carrot Collection: Complete core gameplay loop with engaging challenge
- Cozy Aesthetic: Polished art, sounds, and player-respecting design
- AI-Informed Difficulty: Smart level design that feels just right
Proof of AI Integration
See our documentation for detailed analysis:
- AI_DESIGN.md - How AI shaped our difficulty system
- IMPLEMENTATION.md - Technical architecture for adaptive play
- GAME_DESIGN.md - AI-informed design philosophy
Performance
- Runs smoothly on modern hardware (60+ FPS)
- Minimal memory overhead (<50MB)
- No gameplay delays
Team & Credits
- Development: Mumen, Maab
- AI Tools Used: Claude (design & mechanics), DALL-E (visual inspiration), Gemini (level architecture)
- Game Engine: Unity 6.2 (C#)
How to Get Started
Best Option: Play on itch.io
- Visit: https://mumenosman.itch.io/almost-there
- Click "Run game" in your browser
- Enjoy playing!
Option 2: Play from Source (Requires Unity 6.2)
- Clone this repository
- Open in Unity 6.2
- Load the main scene
- Press Play
For detailed setup, including controls and gameplay tips, see SETUP.md.
Contact & Feedback
We'd love to hear your thoughts! Feedback on the AI's tone, gameplay flow, or cozy aesthetics is welcome. contact at: https://www.linkedin.com/in/mumenosman/
| Status | Released |
| Platforms | HTML5 |
| Author | MumenOsman |
| Genre | Platformer |
| Made with | Unity |
| Tags | 3D Platformer |





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